To investigate, the team simulated a mosh pit with a few basic rules: the virtual moshers bounce off each other when they collide (instead of sticking or sliding through each other); they can move independently; and they can flock, or follow each other, to varying degrees. Finally, the team added a certain amount of statistical noise to the simulated moshers' movements – "to mimic the effects of the inebriants that the participants typically use", says co-author Matthew Bierbaum.Read more about the research at New Scientist.
They found that by tweaking their model parameters – decreasing noise or increasing the tendency to flock, for instance – they could make the pit shift between the random-gas-like moshing and a circular vortex called a circle pit, which is exactly what they saw in the YouTube videos of real mosh pits. Their simulation is available online.
"These are collective behaviours that you wouldn't have predicted based on the previous literature on collective motion in humans," Silverberg says. "That work was geared at pedestrians, but what we're seeing is fundamentally different."
"The fact that human beings are very complex creatures, and yet we can develop a lifeless computer simulation that mimics their behaviour, really tells us that we're understanding something new about the behaviour of crowds that we didn't understand before," says co-author James Sethna.
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Monday, February 18, 2013
Mosh Pit Physics
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